Discussions et questions-réponses concernant ASL > Le matos et les nouveautés
The green Hell of Inor
Robin Reeve:
35. LIGHT WOODS19
35.1 Light Woods only exist per SSR and is treated as woods (13.) except as
stated otherwise. The Sighting TC DRM (E7.3) for Light Woods is +2.
35.2 HINDRANCE: Light Woods are not an obstacle to same-level LOS
but are instead a Hindrance (A6.7) to same-level LOS [EXC: the DRM is +2
per hex] that also applies as a DRM to Fire Lanes (A9.222). This Hindrance
can apply to a LOS drawn to/from a vertex of a Light Woods hex.
Robin Reeve:
36. PREPARED FIRE ZONE20
PFZ
Vineyard
PFZ
Open Grnd
36.1 Prepared Fire Zone (PFZ) counters are
placed prior to setup by the side that has been
assigned PFZ factors per scenario OB.21
36.2 PFZ CREATION: PFZ factors may be “spent” to create a PFZ by converting certain types of terrain within the purchaser’s setup area into Vineyard-(12.7)/Open-Ground-(1.) as outlined below. Converted hexes are treated
as the new type except as stated otherwise.
36.21 A woods, Forest, pine woods, Light Woods, jungle, or bamboo hex
may be permanently converted into a vineyard hex at a cost of one PFZ factor, and is indicated by the placement of a PFZ Vineyard counter in the hex.
Deep Snow (E3.73) does not transform a PFZ Vineyard into Open Ground
and a converted jungle hex is still treated as a jungle hex for G7.1 purposes.
36.22 A brush, vineyard (including such converted per 36.21), orchard, cactus
patch, olive grove, grain, palm tree, or kunai hex may be permanently converted into an Open Ground hex at a cost of one PFZ factor, and is indicated
by the placement of a PFZ Open Ground counter in the hex.
36.23 GULLIES & STREAMS: The appropriate terrain in a gully/stream
hex may be converted and 19.21 (for a gully-PFZ-Vineyard hex) and 33. (for
a stream-PFZ-Vineyard hex) apply normally.
36.3 PATHS & ROADS: A PFZ counter eliminates any paths (13.6 and G.1)
in the hex, but all playable roads still exist as depicted in the hex.
36.4 WALLS, HEDGES, & BOCAGE: Wall, hedge, and bocage hexsides
of converted hexes still exist and are unaffected by the placement of a PFZ
counter.
36.5 WATER OBSTACLES: All Water Obstacles (e.g., hexside ponds) in a
converted hex still exist and are unaffected by the placement of a PFZ counter.
36.6 DYO COST: Each PFZ factor has a BPV of “8”.
Robin Reeve:
Je te recommande de te procurer des règles électroniques (de MMP ou autres), car elles sont à jour, avec les pages additionnelles des modules.
Galathorn:
Encore merci Robin. Avec ça, je vais pouvoir m'y mettre.
Robin Reeve:
Inor a atterri chez moi, en Helvétie !
Un opus magistral !
Je ne sais pas comment l'équipe LFT trouve le temps pour sortir tant de productions d'une telle qualité.
Je vais me plonger dans le livret historique : j'ai déjà lu la prose de Sylvain Ferreira (excellente) et j'applaudis l'édito de Xavier, qui donne quelques coups de griffe mérités à une certaine arrogance étasunienne au sujet des Français.
Les scénarios sont alléchants, et comme beaucoup sont massivement des combats d'infanterie, ils sont accessibles aux joueurs débutants.
Donc Bravissimo à Lionel et à tous les fous qui se sont investis dans ce module !
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