Discussions et questions-réponses concernant ASL > Forum général Advanced Squad Leader

Repair SSR in the Defencive Fire Phase

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Robin:

--- Citation de: scott_holst le 20 Septembre 2007, 10:15 ---Robiin;
The reason why bI am incluiding such an SSR is because I always hated when a tank can drive right up to a gun with no regards to life and try and destroy the gun, it was unrealistic. Same goes for an AFV whose MA is melfunctioned, did'nt you hate it when an enemy AFV is able to drive right and shoot up your tank?
--- Fin de citation ---
I understand that reason very well. It is linked to the omniscient player syndrome.
I would advocate a similar rule for depletion numbers : before setup, roll for depletion for all guns and special ammo.
You know what ammo can be used during the next shot, and when you fire the gun using the special ammo, you roll for its next shot each time.
This will help not to sit in front of a dangerous enemy, not knowing if you have APCR/HEAT, etc. until you fire...

scott_holst:
Hi all-

I like your idea on the 1 to 3 repaired and the 4 to 6 disabled dr. That will certainally add caution when the attacker approach's a Gun or AFV with broken MA's.


Scott

Disrupt Michael:
Why not add SSRs such as:

- A weapon is never marked with a malfuncting MA, even if it rolls more or equal to its B# (or simpliest: A9.7 is NA)
- A unit possessing a malfunctioned weapon may not be overrun, nor can an ennemy AFV enter its hex (to avoid omniscience of the player who knows that the SW is malfonctioning when his AFV driver don't known it).
- Or find a procedure like the one about extra black chit for fing OBA upon concealed-only ennemy unit (C1.21)

But is it a SSR or are you trying to change the rules so as they fit to your vision of what a tactical level WWII wargame must be?

SSR are needed in a scenario to depict some effects particular to the situation (such as terrain changes, weather, the presence of an heroic character, AFV with no fuel etc...) or to avoid some gamey tactics that could "kill" the scenario balance when used (such as kindling is NA). The SSR you invoke may be useful in a scenario where the defense relies on key weapons (such as an AT gun), but i'm sure that there is better ways to balance the scenario (with some change in the OoB, to not rely on only one weapon).
To add a SSR because you "always hated when a tank can drive right up to a gun with no regards to life and try and destroy the gun, it was unrealistic." is not a good idea.

In this case, add a SSR such as:
-ASL rules are not in use. Play this scenario with a better game system.

Me, i'm often annoyed, when ennemy comes behind my broken unit to eliminate them in failure to rout. Should i ad a house rule allowing unit to attempt self rally at the beginning of the ennemy MPh?

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