Discussions et questions-réponses concernant ASL > Forum général Advanced Squad Leader
Journal 10
Robin Reeve:
Avant, le non inherent terrain était toujours considéré comme poussant depuis le niveau supérieur du hex, même si l'on pouvait y deviner la ligne de niveau - alors que l'inhérent terrain, lui, suivait le changement de niveau.
Maintenant que les nouvelles cartes dessinent la courbe de niveau à travers le non inherent terrain, la règle demande qu'on applique le même principe qu'avez l'inherent terrain.
En note, il est conseillé de procéder ainsi avec les anciennes cartes, dès lors que la ligne de crête, même partiellement dessinée, à un tracé évident.
jeep:
J 'ai relu 3 fois et j'ai passé 5 minutes sur ton post mais je crois avoir compris. Enfin c'est pas sûr 8).
Robin Reeve:
Voici le texte de la règle, avec l'erratum (en rouge) - ce sera sans doute plus clair que mes circonvolutions franglaises:
--- Citer ---10.1 Hills represent terrain elevations which rise above ground level, and any terrain upon them rises normally from this new level to form new height equivalents. For example, a one level obstacle on a level 1 hill hex becomes a level 2 obstacle to the LOS of a unit at level 0. Inherent Terrain (B.6), whether a one-level Obstacle or Hindrance (e.g., orchard) or a half-level Obstacle (rubble) or Hindrance (crag, wreck) rises from the actual hill depiction (i.e., in a Hill-Orchard hex, LOS that crosses the hill depiction is affected up through level 2; LOS that does not cross the hill depiction is only affected through level 1). Other terrain (e.g., grain, brush, woods, building) is at the higher level throughout the entire depiction of the terrain in question for LOS purposes (but the actual Crest Line is always used for movement purposes), even if it appears to be rising from the lower level portion of the hill hex [EXC: Newer boards may depict visible Crest Lines beneath this other terrain (EX: 61F8), in which case the actual Crest Line is used to determine LOS as is the case with Inherent Terrain]3A. A hill mass is depicted in various shades of brown; the lightest shade in any group of contiguous brown hexes being level 1, the next darker shade being level 2, and so on. The specific shades often vary from one board to another and are relevant only in comparison to the other shades of the same hill mass. For aesthetic purposes, many hexes contain colors representing more than one elevation, but units therein are always considered at the elevation level containing the hex center dot.
EX: LOS from 36AA8 to 36GG2 sees "over" (B.4) the orchard in DD4 rising from level 0. LOS from 36CC4 to 36U5 is blocked by the woods in 36BB4 rising from level 2.
EX: Level One Hill hexes: 2G4, 15J1, 1878; Level Two Hill hexes: 2I4, 15Y8, 18Y7; Level Three Hill hexes: 2J4, 9X6, 15X6; Level Four Hill hexes: 9O5, 15Y6
--- Fin de citation ---
La footnote 3A dit :
--- Citer ---10.1 HILLS: In addition to having visible Crest Lines benearth some terrain, newer boards are much better at depicting where Crest Lines actually are by using gaps in the terrain. In many areas of these boards, most players will be able to agree on where the Crest Lines actually are underneath the other terrain of grain, brush, woods, or buildings even without visible Crest Lines. When players can so agree, we encourage them to use the actual Crest Lines to determine LOS.
--- Fin de citation ---
Navigation
[*] Page précédente
Utiliser la version classique