J'ai lu sur gsquad, que la carte de red barricades va être refaite les changements vont
être assez nombreux, suffisamment pour changer le jeu:
Bread factory area:
All Wooden buildings on and East of Hexrow W and south of the main East-West Gully (Historically known as Gun Factory Gully-German= Geschutzfabrik-Rachel& Russian= Ovrag Khvost or Tall gully), should be rubbled.
Bread factory itself:
Pretty much bang on, no need to change anything except Building H41 looks like it should be Gutted. And the 3 multi Hex North to south buildings in hex rows U & V should be rubbled, (By Hubertus that whole area was flattened totally).
RB itself:
The debris field in the south-west corner of the factory grounds centered on hex J32 should really have a series of lopped railways that join up and head north towards the DTW along the west side of the RB factory grounds, also a rail line should run alongside the N hexrow road between the factories, coming from the debris field area (this area was a rail marshaling depot) and running alongside the n road from hex N29 upto Hex N5 then splitting east and west to link up with the western track that is running north towards the DTW and in the east lopping around the o8 factory and entering that factory and also the main Q14 factory on the east side at two points.
Factory building M10 should be fliped over and rotated 90 degrees left so the long part that is now East-West with the square stair way at hex J13 is now North south with the stairwell now in hex M14
Building L5 needs to be moved down 1 hexrow to L6/M7/N6, the rubble in J5/K6 needs to be moved south 1 hex as well to allow the rail line to link up.
East of the barrikaddy:
all the houses on Pribaltiskaya Street (Hexrow W15) need to be of stone construction form V19-X19 upto and including V12-X11), also these had in the main lost thier 1st floors so they need to have single hex multi level buildings, 2 locations (Lvl0 & 1) but the Lvl 1 needs to have a reduced TEM, say +2 only to represent the rubble and some remains of walls. the building in Hex BB17 is Haus 81 as the Germans called it or Dom 63 as the Russians called it, it was stone and in the game should be a single hex, multi level location with a Lvl0 & a Lvl 1 locatio17 was again stone (workers park cinema projection house) and again should have two locations.
All wooden buildings east of the barrikaddy should be rubbled.
Lyudnikov's Hq location is hex DD9 (should be a small stone location there. His Observation post known as the Red house and should be stone & 2 lvls.
In hexes GG26/GG25/HH25?HH24 there should be a Level0 angular shape (this represents the oil reservoir that was there and smashed up) no wooden buildings.