C5.13 BOUNDING FIRST FIRE: Case A is never applicable to an ATTACKER firing during hits own MPh. A Bounding First Firer must always fire within its current CA; it may change that CA only via MP expenditure (TCA D3.12; VCA D2.11).
Autre ch'tite question ? Un AFV peut faire un tir bounding sans avoir depensé le moindre MP lors de la phase de mvmt ?
C5.3 CASE C; BOUNDING FIRER: ... Vehicular (including Passenger) ordnance which fires during its MPh (D3.3) must use one of the Case C DRM (i.e., it must add the +2 DRM of Case B to the applicable Gun Type DRM of Case C) as Bounding First Fire for any shot it takes. A vehicle with a Multiple ROF may not fire again until it has expended another MP (even if only a Delay MP).
5.33 : ...A vehicle wishing to fire at the start of its MPh prior to entry of a new hex (or one that has had a continuous LOS to its target since before the MPh) may do so using Case C; it need not expend Delay MP first to avoid having to use the Case C1 or C2.
Un MMC lock en mélée avec un AFV qui va lui poivrer le museau avec sa CMG en début de Mvmt... il dépense un MP et vraffffff !!!
Un véhicule en CC avec squad pourrait donc faire un delay dans l'Hex pour tirer sur le squad, puis rester dans l'hex en CC...!? (sans que le squad ne puisse réagir)
Parcequ'un AFV en Mêlée pourrait donc tirer en PFPh sur le squad..?
11.7 VEHICLE WITHDRAWAL FROM CC: A vehicle is never held in Melee and, if Mobile, may move out of a CC Location normally in its MPh. An Immobile vehicle or a vehicle which opts to stay in a Location where it started its turn with Known armed enemy units may only fire at enemy units in that Location (7.212) and must use To Hit Case E for any ordnance attacks. Even though a vehicle cannot be held in Melee, a non-Abandoned, "unbroken" (12.1) vehicle holds all Known enemy Infantry occupying the same Location after a CCPh in Melee as long as it remains in the Location (unless in-Motion/Non-Stopped).
TPBF pour les MGs/IFE, mais +2 pour le Gun sans bénéfice de l'acquisition.