Bonjour,
Je m'aperçois que tous les errata ci-dessous ne se trouvent pas sur le site du franc tireur. A moins que je ne me trompe.
https://lefranctireur.org/spip.php?page=article&id_article=161
Existe-t-il une version consolidée des errata ?
Merci.
La version que je mets à jour en premier est celle mise sur Gamesquad.
-------------------
Errata à jour au 15/02/2022Scenarios and CGs :
INOR CG II and CIII
Ignore SSR 5 for the French units setting up in Inor village.
The controls conditions of the following geographical are missing in rule 3.i. They are used mainly for the first scenario of CG II and III.
Name (English Name) Control
Bois de La Hache
(La Hache Woods ) For VC purpose, a side controls the Woods if ≤ 10 hexes are No man’s land/enemy Controlled.
Inor – Malandry Woods road For VC purpose, a side controls the Woods road if no Road or adjacent hexes are enemy Controlled
Inor – Mouzon road For VC purpose, a side controls the road if no Road or adjacent hexes are enemy Controlled
Village of Inor For VC purpose, a side controls the village if ≤ 5 buildings hexes are no man’s land/enemy Controlled
FT INOR 1 : On Turn track 4, ignore the German Cross. All the Germans enter on Turn 1.
The gun starts the game under Tow of the wagon.
FT INOR 2 & 10 : Ignore SSR 3.
FT INOR7 : Clarification : The German group 2 cannot setup in plowed fields hexes.
SSR 4 : 2nd sentence : The rule reference for Bombardment should be CG 5.1 not INOR11.
FT INOR 12 :
Clarification : Fallen rubbles are ignored for victory conditions
Counters :
Groupes Francs :
The 537 should have their moral underlined.
In the rules it says : 458 unit (Elite, broken moral 7). It should read broken morale 8, as displayed on the counters. Same for the 248 : use the printed value of their broken side.
The Algerians : according to the rules, they are "assumed to have a broken side moral one higher than printed". This sentence should be removed, as their correct broken value is 8, as displayed on the counters.
The broken moral of 237 colonial / Legion / RTA should be 6 (some have 5)
The broken moral of 227 green hs should 5 for all counters.
All these counters have been corrected on the FTC11 countersheet.
Rules:- The following sentence should be at the end of rule CG3 not CG4
"At the end of Defenders Game Turn 7, no dr is required as the scenario automatically comes to an end."
- Only guns manned by crew (not infantry HS) may setup emplaced.
- In CGs, all vehicles bought are considered to have no optional Armement.
- 7.2122 Artillery Interdiction Delays : In the table, second line 'Effect of Depletion DR' should be 'Effect of interdiction DR' (Thanks Houlie for reporting this one)
INTERDICTION ChartsFor German RG I6
D1 level should be 1 MMG and 2 HMG
D2 level should be 2 MMG and 1 HMG (thks Phil D for reorting this one)
Clarifications about German EVP in the CGs :The Germans may exit troops every scenario along the S edge or within one hex of UU44 (CG VP definition p6).
These troops will be available again for the next scenario (if they were GO and if the road was German controlled...)
These evp will count as CG VP (to win the campaign) only if they are exited on the last scenario of the CG, for the other scenarios they will help give VP for the GErmans to win the scenario and they will also adversely impact the French CPP replenishment (7.17 p27).
In CG1 a maximum of 3 CG VP can be earn by exitingtroops. No such limit in CG II and III.
Notes :The road in B47, J45, or R17 are Narrow streets.