Je partage l'analyse IK. Mais la justification doit être faite par les règles et non par le "réalisme".
TEM (Terrain Effect Modifier; a DRM caused by terrain): A7.6 [AFV/Wreck: D9.3] [Artificial Terrain (AFV, wreck, SMOKE): B.9] [LC if breached: G12.81] [Mud/Deep Snow is cumulative: E3.62] [Ordnance: C6.8]
Hindrance, LOS (AFV, Bridge, Brush, Crag, Debris, FFE, Grain, Graveyard, Hut, Kunai, Marsh, Olive Grove, Orchard, in-season Paddy, Palm Trees, Sea Wall, SMOKE, Vineyard, Wood Pier, Wreck): (see LV) A6.7