Ronde 3
FrF65 War Ensemble (B10/G7)
G3: G2 + Increase the number of road hexes to control in the VC from 4 to 5.
G2: G1 + Exchange the British 2-4-7 for a 4-5-7 and add a British LMG to the on-board OB.
G1: Increase the number of concealment counters from 6 to 9.
B1: Exchange the two German 7-0 for two 8-0.
B2: B1+ Add a 4-6-8 to the on-board German OB.
B3: B2 + Reduce the number of road hexes to control in the VC from 4 to 3.
RPT15 Comrade Klimenkov (S9/G8)
G3: G2 + Remove a German 467.
G2: G1 + Add a 9-1 Armor leader to the Soviet OB.
G1: Exchange a 4-6-7 for a 2-4-7 in the German OB.
S1: Increase German SAN to 3 and exchange the Soviet HMG for a MMG.
S2: S1+ Add a 9-1 Armor leader to the German OB.
S3: S2 + Add two PSK to the German OB.
DB067 Let’s Dance (B26/G22)
G3: G2 + Remove the German HMG.
G2: G1 + Remove the German Armor Leader.
G1: Exchange the German 10-2 for a 9-1.
B1: Exchange the British 10-2 for a 8-1.
B2: B1 + Remove the Carrier A and a British 4-5-8.
B3: B2 + Remove the British FT.
Ronde 4
84 Round One (P58/G53)
G3: G2 + Remove one Pz IVC.
G2: G1 + In the victory conditions, change ‘more‘ to ‘>=5 more’.
G1: Remove one 5-4-8.
P1: Remove one 4-5-7.
P2: P1 + Reduce the number of Wire counters from 6 to 4.
P3: P2 + Remove the last two sentences of SSR5.
SP194 Requiem for a Dreadnought (S12/G12)
G3: G2 + Remove one PzIVD.
G2: G1 + Remove one PSW 231(8R).
G1: Add a Soviet 4-4-7.
S1: Add a German 4-6-7.
S2: S1 + Remove the T26M37.
S3: S2 + Soviet AFV crews are inexperienced.
FT196 Spittelmarkt (G9/S7)
G3: G2 + Remove a StuG.
G2: G1 + Increase Game length to 6.5 turns.
G1: Remove the German Hero.
S1: Exchange a Soviet 4-4-7 for a 2-3-7.
S2: S1 + Remove the Soviet M3A1.
S3: S2 + Remove a T34-85.