This is the Tournament Rules and Format
Tournament format: The tournament is a 5 round swiss-style tournament. Swiss style means that in each round, you will play an opponent who has won/lost about the same number of games as you. When you play a match you will get 3 points for winning, 1 point for a draw and 0 for losing. For first round 4 Top Players will be chosen after their result in the previous ItASLia Tournament, the order of all others attendees will be chosen on the basis of a self-evaluation of skill in the game. After the first round, players are paired on basis of their scores, meaning that you will get to play a opponent who has (about) the same number of points that you have. Players who have won all their games are seeded among each other, but all other players are randomly paired (with players with similar amount of points). This pairing is repeated for each succeeding round.
Choosing which scenario to play: There are two ways of choosing a scenario: 1) you could agree on one of the three scenarios or 2) use the following method; Both of you choose one of the 3 scenarios which you will not play, and give the other 2 a priority. Then there are 3 possible outcomes:
1. you have chosen to delete two different scenarios, and you play the remaining one;
2. you have deleted the same one, and chosen the same scenario as 1st priority, you play this one;
3. you have deleted the same but chosen a different scenario as first priority, you roll a die to determine which scenario to play.
ABS: We shall use ABS (Australian Balance System) with all of the scenarios. Included in the scenario list will be the ABS for all the scenarios which will be sent/given to future participant not later than one month before the tournament.
Rules: The tournament uses the official ASL Rules, 2nd. edition, including the following optional rules: IIFT (A7.37), all chapter E rules (E, E.1) and Reverse Motion (F.11). Regarding IIFT, the variant using conditional PTC's is used (see ASL 2nd ed. rulebook, chapter A, Footnote 10A, 2nd paragraph). If both players in a match agrees, they can decide not to use any or all of the above optional rules.
Rolling the dice: Some kind of dice-rolling equipment is required. You can use a dice-cup, throw the dice into a glass, use a dice-tower, or throw the dice into a box or something similar. Whatever the method used, your opponent must be able to see the result at the same time that you are. Both players must agree on the dice used or the matter will be resolved by the TD.
Deciding games: If two players are unable to finish a game within the allotted time, they have to decide the outcome of the scenario, using one of these three methods:
* Mutual agreement, the players agrees on a winner or a tie.
* Roll the dice!
* Let the TD and his assistants decide the game.
Setting Up the Game and Time limits: In order to avoid unnecessary waste of time players should have a minimum grasp of scenarios order of battle, set up and victory conditions (expecially for the morning rounds which are the most time constrained), they are also strongly invited (plane travellers are of course extempted) to bring counter, boards and overlays for the scenarios thery are planning to play, in order to reduce the fuss to the minimum.
Both the defender and the attacker are entitled 20 minutes for the set-up, every delay has to be promptly communicated to the referee and will be a factor in deciding a match unfinished within the allotted time. If both players agree they can play without these time limits (it could be a possibility during the longer evening rounds).
Determining rank in the tournament: The winner of the tournament is the last undefeated person in the tournament. Please note that is therefore possible for a winner to be declared before the last round of the tournament. The rank of all other players is determined by their points at the end of the tournament. For players with equal scores, the following tiebreakers are used in the listed order:
1. Outcome of the direct game between the two players;
2. Buholz coefficients (the sum of the final scores of your opponents in the tournament);
3. round where the player lost his first game (the later the better);
4. round where the player draw his first game (the later the better)
If the tiebreaker is a tie as well, the two players in question share the same rank.
Prizes: There will be medals and/or trophies for the best 3 results. There will be a prize for the winner (Valor of the Guards) and runner up (Few Returned), and we are planning some prizes for the most ridiculous/stunning/funny moments in the tournament
Tournament fee: You will pay a euros 18 fee for this three day tournament. The hotel room costs euros 37, a seated lunch 15 euros and a seated dinner 14 euros, and you can also have snacks or pizza in the hotel. Only the fee is mandatory.
Latest info: For the latest informations, please go to
www.aslitalia.org, the official website of the tournament. You may also want to check out the Italian ASL Forum, reachable from there or from
www.openground.it, to left a comment in the Overseas Friend section. The mail for subscriptions and info request is itaslia2007@aslitalia.org.
Reach us: Have a look at
www.aslitalia.org for the details, you can easily reach Verona by train or plane.
www.hotelantares.com is the website of the hotel with travel info as well.
Changes in the rules: The TDs can change this general rules before the tournament begins, if other necessities/problems will arise in the organization, or some rules will prove to be unuseful/unsuccesful.
Tournament Directors: The TDs will be Paolo Cariolato, Enrico Catanzaro, Fabrizio Da Prà and Mario Nadalini. Loriano Rampazzo will referee all games.