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[ASLSK] Problèmes de règles / Re : Stop et BFF/DFF
« Dernier message par Robin Reeve le Hier à 08:41 »EDIT: réponse "full".
Place à une réponse spécialisée SK.
Sorry.
Il est "moving" parce qu'il est entré dans un nouvel hex.
1. Il est stopped ; mais il applique quand même le TH DRM C et possiblement C2 et C3 (cf. C5.3-31-33) tout en évitant C4 (C3.35 Motion Firer).
2. Oui, mais le TH DRM J s'applique (C6.1, 6.11, 6.12).
C.8 élucide toutes ces notions (j'ai aéré ce paragraphe très indigeste).
Place à une réponse spécialisée SK.
Sorry.
1. Il est stopped ; mais il applique quand même le TH DRM C et possiblement C2 et C3 (cf. C5.3-31-33) tout en évitant C4 (C3.35 Motion Firer).
2. Oui, mais le TH DRM J s'applique (C6.1, 6.11, 6.12).
C.8 élucide toutes ces notions (j'ai aéré ce paragraphe très indigeste).
Citer
C.8 MOVING VEHICULAR TARGET:
A vehicle is considered a moving target for To Hit/Effects purposes only if during the current Player Turn
- it has entered a new hex,
- or used VBM (D2.3),
- or began its MPh in Motion (D2.4),
- or is currently in Motion.
A Stopped (D2.13) vehicle is also treated as a moving target if during the current Player Turn
- it has entered a new hex,
- used VBM,
- or began its MPh in Motion.
Thus a Non-Stopped vehicle is a moving, Mobile (D.7) vehicle that has not expended a Stop MP (D2.13) since its last Start MP (D2.12) expenditure.
Expenditure of MP for other purposes (such as loading/unloading, Bog Removal attempts, or VCA changes) do not by themselves qualify a vehicle as a moving target although they too allow Defensive First Fire shots vs it.
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