Vu sur le forum US :
le contenu du dernier journal 6
The Time of Humiliations - Another of Laurent Closier's scenarios set in French Indochina. A mix of 1st and 2nd liner IJA infantry backed by armor is on the attack vs Hutville. The French start out with a lot of infantry and receive a bit more supported by some FT-17 tin cans midgame. Chunky at 7.5 turns and ~ 16 squads a side.
The Sooner The Better - One for you, Chas. Matt Romey gives us a tussle at Tobruk, as German infantry finds itself cut off behind the Australian lines and must fight their way out along with some panzers that stumble onto the board on the 2nd turn. Looks like a free for all as the Diggers get some armor support of their own. 6.5 turns, three boards, 16 Aussie squads, 11 German, 10 Brit tanks and 16 Panzers.
Your Turn Now - Ken Dunn takes us to Cebu Island after the fall of Bataan. A dozen Japanese 2nd Liners go after 11 Filipino greenies - seven turns, looks straightforward but the troop mix is interesting.
The Porechye Bridgehead - From Xavier Vitry, this is early Barbarossa and it's a biggie, using both sides of a card. This represents a chaotic Soviet counterattack against the vanguard of the 6th Panzer Division. Conscripts, KVs, Sov air support, a T-34 platoon, commissars, assault engineers, all up against a pretty tough mix of elite Germans and AFVs, lead by a 10-2. 8.5 turns of pretty crazy stuff.
Kempf at Melikhovo - One of Ola Nygards' On Top scenarios. These are popcorn size, such as this Kursk offering with 6.5 squads per side. The Russians get an ATG and a KV as well, while the Germans are supported by a flammpanzer and a PzIVH. A straightforward quickie at 4.5 turns.
Typical German Response - The first of the Primosole HASL scenarios from Randy Yeates, this has 20 German squads led by a 10-2 and friends attacking the Para bridgehead. The 8.5 648s get a six pounder and a captured Italian 47 ATG plus the benefit of the funky terrain, while the bad guys get a StuG a couple turns in. Meaty stuff, even at six turns.
Another Bloody Attack - The second of Randy's cards, this time the British are on the attack, with 16 squads and four Shermans, against a dozen German squads, a 40LL, and a 75 recoilless rifle. Six turns.
A Nice Morning For a Ride - The third Primosole scenario has another German attack against the bridgehead, but with a twist - if a British hero can scoot off the map on his bike, the British reinforcements appear a turn early. The Brits start with 9.5 squads and get 9.5 more, along with 5 Shermans. The Germans get 16 squads at start along with three guns. The numbers look grim for the Germans but their objectives are modest and their initial position allows for interdiction of the reinforcements. 6.5 turns.
Lend-Lease Attack - Another of Ola's - 3.5 Germans squads and a pair of Tigers hold off two groups of Russians, each with a couple squads, a truck, an SU-85 and a pair of gyrostabilized Shermans. 5.6 turns.
On To Florence - From Richard Weiley, this is set in Italy (duh). 10 Kiwi 458s attack the Bd 10 town, defended by 7.5 Fallschirmjaeger 548s and Semovente the Tedeschi lifted off their former allies. The Kiwis get a little help from three Staghound A/Cs. All this takes 6.5 turns.
For A Few Rounds - Noted MMP suckup Scott Holst has 14 Ami squads led by a 10-2, plus four Sherms with a 9-2 AL and a couple gyros, attack Bd 3. The German defense includes a dozen crappy squads, a couple of those triple-tube 20L halftracks, and two ultrasexy Sturmtigers and their 380mm rocket launchers. Dunno, but anything with Sturmtigers and a 9-2 in a gyro'd Sherman has to be worth a look. 6.5 turns.
The Coconut Plantation - The last of the batch, from Murray McCloskey. A mixed bag of 8 Aussie squads, including walking wounded, set up right next to three IJA halfsquads. Twenty more Japanese squads enter randomly on the attack to drive the Diggers off the only local source of fresh water. Both sides suffer ammo shortage, but the Aussies at least have a couple modules of scarce ammo arty. Looks interesting. 6.5 turns.