Salut grosbil,
c'est ça que tu cherches ?
RB6. Trenches (including A-T Ditches) are considered to “connect” (as per
B30.
all ADJACENT building/rubble Locations (EXC: not to a Location
that is rubbled during play of that scenario) (see also O6.21 and O6.6, last
sentence). Infantry entering such a building/rubble Location need not pay an
extra MF to leave the trench in that Location, but must still pay applicable
building/rubble COT. Infantry leaving such a building/rubble Location need
not pay an extra MF to enter a “connecting” trench. Infantry may not enter
such a trench while using Bypass Movement; nor may they use Bypass
Movement while in such a trench; nor may they exit such a trench to directly
use Bypass Movement. A unit entering/leaving a building/rubble Location
via a “connecting” trench is not subject to Snap Shots as it does so. A vehicle
must pay the appropriate MP costs/penalty to cross such a trench while using
VBM; hence those vehicle types not allowed to cross a trench may not do so
while using VBM. Infantry may enter a Fortified Building Location as if that
Location were not Fortified provided they enter it from a trench/AT-Ditch
that is “connected” to that building Location.