A unit's CX counter is removed if the unit breaks; or in its next Player Turn as soon as it: has completed all of its Prep Fire, or is designated as an Opportunity Firer, or moves (unless due to a Minimum Move or Deep Stream Entry it becomes CX again), or becomes TI; or at the conclusion of its next MPh—whichever comes first. A CX counter is removed at the start of a MPh and does not affect that unit during that MPh other than prohibiting its use of Double Time during that MPh.