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[ASLSK] Problèmes de règles / Re : Advance Phase & coût ≥ 4MF
« Dernier message par PanzerGG le 18 Novembre 2025, 14:28 »Et dans le cas du SK, y a-t-il un paragraphe qui parle d'un Minimum "Move" qui pourrait s'appliquer en APh ?
4.72 vs DIFFICULT TERRAIN: An advance into any hex whose MF cost ... is ≥ four MF or all of a unit’s available non-Double Time MF allotment (whichever is less) may not be made if the unit is already CX ...; otherwise it may advance but becomes CX in the process. In no case may a unit advance if it retains no MF after deducting for portage costs.
A unit advancing into a hex that requires all its MF must become CX.
Les deux me conviennent... l'important pour moi est que tu puisses réserver ma place parmi les 24 !!

First, sorry for my english. I'm not very good in your language, but I will try to explain my opinion (and I try to not use translator to improve my english).Your English is better than my French. I write for a couple of reasons:
I usualy write AAR when I finish a game. Sometimes, I have few returns, sometines not. But it's not so important for me because I have pleasure to write my adventures.
I know that is not the same thing between write an AAR and write an analysis article or some advices for players. The second ask more reflexion and, probably, more time than a fictionnal story about wargame. But I think writing about our passion for ourself is the first step, and maybe the more important, when we decide to write and to share our production.
My humble opinion.
La plupart du temps, j'ai l'impression d'écrire pour moi-même.